//==============================================================================
// Chu Ko Nu_Anim.txt
//==============================================================================

import Chu_Ko_Nu_Shield_defines.txt

//==============================================================================
define quiver
{
	set hotspot
	{
		version
		{
			Visual attachments N quiver
		}
	}
}

//==============================================================================
define Fire
{
	SetSelector
	{
		TechLogic none/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Burning Pitch BowArrow
			}
		}
	}
}

//==============================================================================
//define HandArrow
//{
//	set hotspot
//	{
//		version
//		{
//			Visual Attachments A HandArrow
//			connect FIRE Fire hotspot
//		}
//	}
//}

//==============================================================================
define HouYi
{
	SetSelector
	{
		TechLogic none/Houyis Bow
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX G Enyos Bow
			}
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman Head Copper
				//ReplaceTexture Archer C Crossbowman Head Copper/Archer C Crossbowman Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman Head Copper
				ReplaceTexture Archer C Crossbowman Head Copper/Archer C Crossbowman Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman Head Copper
				ReplaceTexture Archer C Crossbowman Head Copper/Archer C Crossbowman Head Iron
			}
		}
	}
}

//==============================================================================
define Weapon
{
	set hotspot
	{
		version
		{
			Visual Archer C Crossbow
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{ 
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer G Gastraphetes_WalkA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.60 true
				//-- end auto generated section
				ReplaceTexture Archer G CrossbowMan/Archer C Crossbowman Standard
				//ReplaceTexture Archer G Crossbow/Archer C Crossbow
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
				connect LeftForearm HouYi hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Gastraphetes_WalkA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.60 true
				//-- end auto generated section
				ReplaceTexture Archer G CrossbowMan/Archer C Crossbowman Copper
				//ReplaceTexture Archer G Crossbow/Archer C Crossbow
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
				connect LeftForearm HouYi hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Gastraphetes_WalkA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.60 true
				//-- end auto generated section
				ReplaceTexture Archer G CrossbowMan/Archer C Crossbowman Bronze
				//ReplaceTexture Archer G Crossbow/Archer C Crossbow
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
				connect LeftForearm HouYi hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Gastraphetes_WalkA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.60 true
				//-- end auto generated section
				ReplaceTexture Archer G CrossbowMan/Archer C Crossbowman Iron
				//ReplaceTexture Archer G Crossbow/Archer C Crossbow
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
				connect LeftForearm HouYi hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{ 
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
				length 3.9
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.14 true
				tag SpecificSoundSet 0.14 false BowArrow checkVisible 
				tag Attack 0.18 true
				tag SpecificSoundSet 0.18 false BowArrow checkVisible 
				tag Attack 0.22 true
				tag SpecificSoundSet 0.22 false BowArrow checkVisible 
				tag Attack 0.26 true
				tag SpecificSoundSet 0.26 false BowArrow checkVisible 
				tag Attack 0.30 true
				tag SpecificSoundSet 0.30 false BowArrow checkVisible 
				tag GenericSound 0.39 true
				//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Copper
				length 3.9
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.14 true
				tag SpecificSoundSet 0.14 false BowArrow checkVisible 
				tag Attack 0.18 true
				tag SpecificSoundSet 0.18 false BowArrow checkVisible 
				tag Attack 0.22 true
				tag SpecificSoundSet 0.22 false BowArrow checkVisible 
				tag Attack 0.26 true
				tag SpecificSoundSet 0.26 false BowArrow checkVisible 
				tag Attack 0.30 true
				tag SpecificSoundSet 0.30 false BowArrow checkVisible 
				tag GenericSound 0.39 true
				//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Bronze
				length 3.9
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.14 true
				tag SpecificSoundSet 0.14 false BowArrow checkVisible 
				tag Attack 0.18 true
				tag SpecificSoundSet 0.18 false BowArrow checkVisible 
				tag Attack 0.22 true
				tag SpecificSoundSet 0.22 false BowArrow checkVisible 
				tag Attack 0.26 true
				tag SpecificSoundSet 0.26 false BowArrow checkVisible 
				tag Attack 0.30 true
				tag SpecificSoundSet 0.30 false BowArrow checkVisible 
				tag GenericSound 0.39 true
				//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Iron
				length 3.9
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.14 true
				tag SpecificSoundSet 0.14 false BowArrow checkVisible 
				tag GenericSound 0.23 true
				tag Attack 0.18 true
				tag SpecificSoundSet 0.18 false BowArrow checkVisible 
				tag GenericSound 0.27 true
				tag Attack 0.22 true
				tag SpecificSoundSet 0.22 false BowArrow checkVisible 
				tag GenericSound 0.31 true
				tag Attack 0.26 true
				tag SpecificSoundSet 0.26 false BowArrow checkVisible 
				tag GenericSound 0.35 true
				tag Attack 0.30 true
				tag SpecificSoundSet 0.30 false BowArrow checkVisible 
				tag GenericSound 0.39 true
				//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{ 
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{ 
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{ 
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
				connect Attachpoint HouYi hotspot
				connect BackChest Quiver hotspot
				connect BackChest ChuKoNuShield hotspot
			}
		}
	}
}


